Worldbuilding Methods 101
So, there you are.
One brave genre writer against the world, staring down yet another blank Word document like an Old West gunslinger, taunted by every scornful blink of the cursor, waiting (read: praying) for the moment your brain untangles itself and unleashes your magnum opus upon the world.
The only problem, naturally, is that your brain has absolutely no idea what that magnum opus will be.
And so you reach for worldbuilding, the universe’s greatest time sink (and arguably time waste, should you fall prey to what Brandon Sanderson refers to as Worldbuilder’s Disease). Surely, if you just figure out every last detail of your setting, the story itself will leap out like Athena from Zeus’ skull. Yes, that’s it. You just need to start by… uh… continents! Yes, continents. Or maybe the weather systems? The languages? A hundred-page hagiography of the First Prophet of the Land of Zoramesh?
I’m just being facetious now, but we’ve all been there. Worldbuilding feels safe and cozy and approachable when we’re unsure of where to start writing our story, and yet when doubt sets in, even this ostensibly leisurely activity can quickly become daunting, or even overwhelming to the point of shutting us down creatively. I suspect this is because, as flawed and mortal beings, we have a hard time figuring out how one ought to construct an entire universe from scratch.
The Bible made it look easy enough, right?
More than anything, we’re afraid that if we lay a faulty foundation, we risk the integrity of all that follows. If we mess up our world’s geographic layout, we mess up the biomes. If we mess up the biomes, we mess up the journey the characters will take. On and on and on, we worry and ponder and scrutinize, trying and failing to find a solid handhold that can serve as our anchor point and allow us to move forward with confidence.
Some writers are more than capable of using this worldbuilding method with alacrity and stunning precision. You hand them a piece of paper, and they’ll sketch out an entire planet (continents, major rivers, tectonic plates and all) like a cartographer on amphetamines. From there, they move down to “street view,” establishing cities and magic systems and minutiae galore.
Other writers start with characters, with conflicts, and construct the world around that. Once again, a totally serviceable and excellent worldbuilding method… if your brain is wired for it.
Mine is not.
Unlike these literary wizards, I am unfortunately cursed by indecision, pedantry, and self-stifling, which means I have built and discarded hundreds of seemingly intricate worlds before ever dreaming up stories or faces to populate them. (I am still awaiting my Hugo Award for Most Nitpicky Worldbuilder). Because of this, I had to spend years blundering around, wasting precious writing time, before I worked out a system that suits me. And if you are desperate enough to have found this article, it just might work for you, too.
I call it… the Vignette Method.
Vignette Method? That’s a Dumb Name.
Yes, it probably is, but I have never claimed to be good at naming things. (There is a reason my wife is in charge of the names of our pets and future children). Still, it is an apt description for the worldbuilding method I use.
In this context, I am using the following description of vignette: a brief evocative description, account, or episode. Put more simply, a scene that strikes you amid your daydreaming sessions. It could be a dialogue exchange, or a gripping image of a hangman’s hill, or even a flicker of imagination that depicts glowing white eyes. Regardless of the subgenre you call your bread and butter, you have probably been hit by many vignettes in your writing career. Many authors have described these vignettes as the seeds that begin an entire story. Here, I’ll focus on their value for worldbuilding in particular.
The method is fairly simple. Once an especially juicy vignette occurs to you, try to hold that mental image and immerse yourself in it. Try to experience it not as a static image or sound or feeling, but as a rich, textured window into another reality.
Got it? Good. Now, let’s work with it.
A Step-By-Step Guide to Vignette Worldbuilding
1. Picture yourself as an observer within that vignette.
2. Take note of as many details as you can: objects, people, phenomena.
3. Become curious about these details. How did they get there? Why are they there?
4. Each time you answer a question, look at the new questions that arise in response to that answer.
5. Extrapolate from these answers to get a feel for the broader systems, mechanics, and laws of your world.
This may sound a little too vague, but don’t worry, we’ll go through an example in the next section. Bear in mind, though, that the vagueness is somewhat intentional. After all, I promised you a more free-form, loosey-goosey method, didn’t I? For now, just focus on the core premise: the process is driven by your own interest in what you’ve witnessed.
Much like a detective encountering a crime scene for the first time, you ask yourself not only what is there, but what is absent, what is strange or out of place, what forms a pattern. By approaching worldbuilding in this manner, you sidestep the top-down model of constructing an entire universe, and instead work from the bottom up by excavating your own imagination (which is often far more creative than we give it credit for).
What drives you onward, ultimately, is the question-answer dynamic that’s spurred by your own desire to untangle the vignette. When it works, it might feel like an ever-lengthening chain, or perhaps a network expanding from a single node, or even a flashlight beam widening to illuminate more and more of a dark room.
This worldbuilding method is especially helpful for those of us who think in images or moods rather than sequential logic. If you are one of these people, you may find that your inherent “spark” or passion is snuffed out by overanalyzing, planning, comparing. To use the analogy of building a house, you start by imagining yourself inside the finished building and taking a little tour instead of sitting down to sketch out the blueprints.
Let’s get a little more specific.
An Example of Vignette Worldbuilding
The vignette that commands your attention will be highly personal, to be sure, but for the purposes of demonstration, let’s go with this vignette:
A man wearing furs and jade trinkets squats atop a cliff, looking out over a sea of swaying green trees. There’s a terrible howling in the air. The rumbling of horns. Birds wheel overhead, screeching and diving.
So, that’s our vignette. As you’ll note, it’s rather bare-bones, almost to the point of being useless. Or so it would seem. When your own vignette emerges, you’ll know it’s worthwhile because you get the sense that there is more to the scene than what initially presents itself, almost as though you’re staring down into a dark ocean, unable to see the bottom yet confident it exists. Rather than worrying about how to work this scene into a setting, take a deep breath and let it loop over and over like a gif. With each iteration, you’ll find more and more of the details that were initially either absent or hazy, producing a clearer, sharper final image. Here’s a hypothetical flow of how the worldbuilding might take shape from the example vignette:
First, I find myself drawn to the greenery (you can begin wherever you’re most curious, of course). Is it a forest or a jungle? Hmm… seems more like a jungle. Okay.
So the fur he’s wearing… oh, it’s actually a jaguar pelt. Why does he have that? Is he a hunter?
No, he seems more like a shaman. Oh, a shaman! Maybe that’s why the birds are circling. He can commune with them.
But what kind of birds? Uh… bonebeaks? No idea where the word comes from, but it seems to fit. Suddenly the birds have a shape to them. They’re huge, talon-tipped birds of prey with black eyes. Eight black eyes. Not carrion birds or hunting birds… but war birds.
Ah, yes, war birds… which might explain the horns and howling. The shaman is trying to use the bonebeaks to stop something in the jungle below. But what?
An army on the march. That feels right. There’s an army marching. But what kind of army? Why are they here?
This process can go on and on, following the trail of just about any detail until you hit the sweet spots where you intuitively feel Yes, this is what’s actually happening. You might say it’s the distinction between merely “making it up” and truly accepting it as part of this world’s reality. We have to rely on our built-in “truthometer” for this one. We have to feel whether we’re really immersing ourselves in the scene, trusting our creativity, or settling for a mindless, phone-it-in answer.
Now, keep in mind, you can always circle back and pick out another detail if you run dry on the first choice or simply feel it’s not the best launching point. Maybe you’re drawn first to the howling, or to how the air feels, or to the man’s facial expression.
Wherever your imagination wanders is perfectly okay—and naturally, don’t feel beholden to the vignette as it first appears, because oftentimes the imagination is trying to “zero in” on a specific mood, exchange, or scenario (which might explain the backlog of “Damn, that’s awesome” scenes that writers tend to assemble over time). If the vignette isn’t working for you, set it aside or jot it down. Come back to it later. I promise you’ll find fertile new avenues if you let it rest a while.
Is There Any Actual Benefit, Or…?
That’s a question you’ll have to answer for yourself. In my humble opinion, there are a few advantages to this worldbuilding method that lend themselves to better storytelling. Right off the bat, you’re getting a grasp for your fictional world as a lived reality rather than an assemblage of factoids. Every vignette tends to come prepackaged with a certain emotional tone, because otherwise, it’s doubtful your imagination would linger on it for very long. Moreover, by treating the vignette as a window into your world, you automatically imbue it with a sense of weight and direction. You get the characters, landscape, history, and lore, all compressed and presented in one snapshot. From there, it’s just a matter of untangling the data.
Adding to this point, the method emphasizes the real power of the imagination. Some of our best work happens subconsciously, not through brute-force, sweat-dripping labor. We don’t give ourselves enough credit for the depth of the worlds we dream up, simply because we don’t take the time or summon the confidence to dig deeper into what’s already present in our mind. You might say, then, that worldbuilding might better be described as world-uncovering.
Another huge plus, referring back to what I mentioned at the start of this post, is that you give yourself free rein when it comes to exploring your ideas. It’s all too easy to wind up mired in the swamps of Google Docs and Obsidian, endlessly tweaking variables and hoping our worlds magically gel… and then, inevitably, deleting or shelving projects when we find that our cobbled-together attempt has contradicted itself or requires major changes that undermine the whole thing.
Returning to the analogy of construction, worldbuilders have the unique challenge of being both the architect and the client that must be satisfied with the architect’s work… and that means sometimes making changes (or even tearing down entire sections of the building to accommodate a last-minute desire). The problem, as you’ve surely encountered, is that our own world did not form in this way, and neither did its cultures, events, languages, or cities. Our universe is a causal unfolding, not a collection of ad-hoc elements or contrivances to make a story flow better. This isn’t to say there is anything wrong with worldbuilding methods that use a bird’s-eye view, but without a doubt, much of its difficulty arises from trying to shoulder the burden of a literal god.
When we start small, the pressure is also small. If the vignette’s “spark” dries up, or if it just feels like it’s not quite the right fit for the world you hope to convey, oh well. We can just shrug and wait for another one to wander through our mind’s eye. Daydreaming is hardly as strenuous or mentally taxing as spending months of our life obsessing over fictional trade winds and tracing the etymological roots of a con-lang.
Perhaps best of all, this method is more akin to capturing lightning in a bottle than trying to play Frankenstein. I’ve known plenty of hard-working, exceptionally talented creatives who have spent years on worldbuilding bibles, only to find that they’ve worked the world out so thoroughly that they’ve stripped away all of the magic (no pun intended), and left no room for dynamic characters to puzzle over the world’s questions or explore alongside the reader. They assemble gorgeous, painstakingly detailed clockwork universes… that ultimately run best without any stories happening in them. The Vignette Method keeps the mystery alive. It helps us to remain receptive, not merely authoritative.
Miscellaneous Worldbuilding Tips
Now, I have often described myself as an “okay” worldbuilder, not a genius—I am no Frank Herbert or Scott Bakker—but through many tears and sleepless nights, I’ve managed to work out a few strategies that have served me well in my worldbuilding shenanigans. Take what helps you and discard the rest.
1. Keep at least two separate documents—one for daily brainstorming/jotting, and the other for “finalized” details that you feel comfortable committing into a “worldbuilding bible.” Test out the full implications of your worldbuilding changes before going kitchen-sink mode and throwing in everything just for the hell of it.
2. Leave room for contradictions, uncertainty, and divergent thought among your world’s inhabitants. Too many authors settle for having one religion per faction (often with just one set of agreed-upon beliefs and practices). The same issue can appear in the form of unitary (and implausibly efficient) governments or universalized mythologies. If there’s one thing sapient beings love, it’s disagreeing and splintering. Remember, a world is not experienced by the author, but by the characters.
3. Know when to stop. This relates back to the Sandersonian idea of Worldbuilder’s Disease. You truly do not need to know every single detail of every single thing in your world. Just as we often have to settle for gaps in knowledge in our own world, readers and characters may have to do the same (and most reviewers won’t crucify you for that… unless it was obviously done to avoid addressing a major plot hole!)
4. Remember that story remains paramount, and the perfect is the enemy of the good.
In Parting
Whatever method you choose for your worldbuilding, I hope you’ll keep the joy of the activity alive for yourself. Our real, fleshy universe is full of enough pressures and demands as it is; don’t let that infect your passion projects, too. At the end of the day, worldbuilding is among the more “fun” aspects of writing, and we should endeavor to keep it that way, whether we’re writing a zany space romp (ahem… shameless plug) or the darkest of grimdark.
If you’re interested in going deeper with this topic, or just want to share your experience with the method, I’m always honored to receive comments, emails, or carrier pigeon messages.
Best of luck, worldbuilders.